![]() ![]() The first allows specifying whether roads (actually, almost ANY network structure) can go through objects otherwise not allowed, snap to road nodes (turned on, that is Vanilla CSL), and whether these toggle collision between objects that might otherwise destroy themselves when a road is placed too close (such as trees and pedestrian paths) the second adds more options to the same menu to change elevation steps and help toggle between Vanilla/Ground/Tunnel/Elevated/Bridge type roads during construction. On top of Precision Engineering, two more good ones are Fine Road Anarchy and Klyte's Fine Road Tool (both by klyte). To make the experience that little bit more taxing on your spare time, weve got a bunch of mods to. There are many other very helpful mods but you need to test them All for your self and a few at a time.īe sure to Copy the address to snowflier's list down where it's easy for you to get back to. Cities: Skylines is a huge simulator that has ample content to siphon many hours from your life. Originally posted by bomfmad:If you're going for max population and road design, these two mods can be a big help. I'd quit the game if the game designers said they weren't letting these mods in the game anymore. Maybe Networks isn't as game changing at the other 5. If the game total me I could only have 6 these would be it. All thou you can download the roads 1 at the time from the workshop. It finds anything you can click on in the game with 1 click so you cam use it again. ![]() Picker is simply the best thing added to the game since Move It. There are a few mods tied to this one that a great too. And lane connectors and it's well worth it. Use it just for timed traffic light, Lane arrows. So I'd say get the ones that do the things you want them to do. What I would say is a must have you might turn your nose up at. ![]()
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December 2022
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