One day we had a chat on Facebook, I showed him the game, and things clicked, that's how we became Re-Logic's first published title! Four years ago I looked at him and said "One day I will be there.", I think we've always gotten along due to similar backgrounds. He changed his life around, he learned and grew, and he was rewarded for that. He too was a soldier, and I admired the hell out of him for having the tenacity to be a pioneer in many aspects. He was who inspired me to leave the military and pursue a life in gaming. TR: How did you get involved with Re-logic as the publisher for Pixel Piracy and will you be teaming with them on the newly announced Pixel Privateers as well?Īlex: No comment on the Pixel Privateers front, and I met Red a few years ago. I can see how THAT particular issue is a constant uphill battle for the other 90% who DON'T have those aptitudes. You mean to tell me that my game get's voted onto the world's largest digital distribution center, not based on it's merits, but based on my capacity to do a song and a dance for people while they vote? Think about it this way, of the over 200 developers I know, probably only 10% are able to speak in public, take criticism at face value and not as a personal attack, are social extroverts, and are happy to speak with hundreds of people without feeling pressure build up. I'm not criticizing it because it's currently the best safeguard, but there could be other, less arbitrary ways to expose your game to the mass media. It's more of a popularity contest based on what you can promise and the flashiness you can show than a REAL quality control. Alex: Greenlight is over-saturated to extremes, and you have to jump through some serious hoops to get voted.
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December 2022
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